Small City: Yebn Shåwelz Ÿhkphÿh

Yebn Shåwelz Ÿhkphÿh

Yebn Shåwelz Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceQättza Kingdom
Sub ProvencePhÿvÿhpm Hold
RegionJë-ma Woods
Founded832
Community LeaderLord Mpfénḱ Cú̄boī 'Cosmicola Cayla' Rä̌ Séó̄rmē Cāb
Area11 km2 (4 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation2592 m (8503 ft)
Average Yearly Precipitation277 cm/y (109 in/y)
Population2760
Population Density250 people per km2 (690 people per mi2)
Town AuraTruename Magic
Naming
Native nameYebn Shåwelz Ÿhkphÿh
Pronunciation/jibn/ /s̼ɑːˈwelz/
Direct Translation[cool )slightly cold)] [temple; church]
Translation[Not Yet Translated]

Yebn Shåwelz Ÿhkphÿh (/jibn/ /s̼ɑːˈwelz/ [cool )slightly cold)] [temple; church]) is a temperate Small City located in Phÿvÿhpm Hold, Qättza Kingdom, within the Undermountain.

The name Yebn Shåwelz Ÿhkphÿh is derived from the Goblin language, as Yebn Shåwelz Ÿhkphÿh was founded by Rrhithnor, who was culturaly Undermountain.

Climate

Yebn Shåwelz Ÿhkphÿh has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Yebn Shåwelz Ÿhkphÿh receives an average of 277 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the spring. Yebn Shåwelz Ÿhkphÿh covers an area of nearly 11 km2 (4 mi2), and an average elevation of 2592 m (8503 ft) above sea level.

Overview

Yebn Shåwelz Ÿhkphÿh was founded durring the early 9th century, by Rrhithnor. The establishment of Yebn Shåwelz Ÿhkphÿh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Yebn Shåwelz Ÿhkphÿh's construction back out of the project. Rrhithnor pushed on reguardles, and Yebn Shåwelz Ÿhkphÿh was finished, but starts off as a terible place to live.

Yebn Shåwelz Ÿhkphÿh was built using the conventions of Undermountain durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Yebn Shåwelz Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yebn Shåwelz Ÿhkphÿh is buildings are arranged arround a network of restrictive cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Yebn Shåwelz Ÿhkphÿh's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Yebn Shåwelz Ÿhkphÿh's boondoggle-of-a-fortified wall has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Your first impression of Yebn Shåwelz Ÿhkphÿh proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Yebn Shåwelz Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Yebn Shåwelz Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yebn Shåwelz Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yebn Shåwelz Ÿhkphÿh's parks.

Yebn Shåwelz Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yebn Shåwelz Ÿhkphÿh.

Yebn Shåwelz Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Yebn Shåwelz Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yebn Shåwelz Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yebn Shåwelz Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yebn Shåwelz Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yebn Shåwelz Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yebn Shåwelz Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yebn Shåwelz Ÿhkphÿh's public wards, blessings, and other arcane systems.

Yebn Shåwelz Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yebn Shåwelz Ÿhkphÿh's natural decorations nor waterways.

Yebn Shåwelz Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yebn Shåwelz Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yebn Shåwelz Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yebn Shåwelz Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, autumn is recurring in Yebn Shåwelz Ÿhkphÿh.

The Tick, Giant near Yebn Shåwelz Ÿhkphÿh are known to be more aggressive than normal.

Yebn Shåwelz Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Illusion energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 7
  • Farm Laborer: 13
  • Hunters: 11
  • Milk Maids: 6
  • Ranchers: 3
  • Ranch Hands: 8
  • Shepherds: 7
    • Farmland: 11150 m2
    • Cattle and Similar Creatures: 690
    • Poultry: 8280
    • Swine: 552
    • Sheep: 27
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 276

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 9
  • Carpenters: 9
  • Clothmakers: 7
  • Coach and Harness Makers: 2
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 24
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 1
  • Jewelers: 3
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 22
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 7
  • Chicken Butchers: 7
  • Entrepreneurs: 2
  • Fine Clothiers: 8
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 11
  • Spice Merchants: 3
  • Wine-sellers: 6
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 13
  • Barbers: 11
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 9
  • Healers: 7
  • Housekeepers: 8
  • Housemaids: 13
  • House Stewards: 8
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 8
  • Nursery Maids: 5
  • Pastrycooks: 9
  • Restaurateur: 11
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 5
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 8
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 7
  • Engineers: 3
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 4
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 19
  • Monks, Monastic: 10
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 11
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 11
  • Military Officers: 10

Cottage Industries

  • Brewers: 7
  • Comfort Services: 12
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 11
  • Needleworkers: 9
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 3
  • Seamsters: 15
  • Spinners: 8
  • Tinker: 3
  • Weaver: 6

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 8
  • Writers: 11

Produce Industries

  • Butter Churners: 8
  • Canners: 7
  • Cheesmakers: 8
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

974 of Yebn Shåwelz Ÿhkphÿh's population work within a Foundational Occupation.

1676 of Yebn Shåwelz Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 110 (4%) are noncontributers.

Points of Interest

POI

History

Almost every community has some problem with bandits and highwaymen, but Yebn Shåwelz Ÿhkphÿh is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century, Yebn Shåwelz Ÿhkphÿh was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Yebn Shåwelz Ÿhkphÿh lost 169 people, 294 livestock, and 85 buildings. The conflict ended after roughly 209, when members of Yebn Shåwelz Ÿhkphÿh's militia enacted an operation to rescue a specific expert from the enemy. The operation was complicated by torrential rains which turned the ground into deep mud. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Yebn Shåwelz Ÿhkphÿh's forces. The war is remembered in legend by Yebn Shåwelz Ÿhkphÿh's bards, historians, and legend keepers.

History